Environments Project #2 (Process)

Matthew Nam
3 min readDec 15, 2018

Project Abstract:

Design a campus tour assuming that technology like the Hololens will be ubiquitous in 10 years.

Design Concept:

Incorporate artifacts in physical space as tools for the user to explore archival narratives.

Examples of site-specific artifacts. Each have stories to tell.

Preliminary Sketches:

My initial sketches explored what type of experience each different locations afford. I examined how such spaces establish thresholds, directions, and functions, noting specifically how the physical space communicates information.

Exploring potential sites that embody site-specific information (CFA floorplans)

I then imagined how these spaces could transform if users used AR technology. As I explored these spaces, I decided that there is already so much information already physically embedded into the space (i.e. plaques, sculptures, etc…).

My goal was to propose a design solution that makes these information more accessible, informative, and easy-to-learn. I wanted to appeal to the users sense of adventure and discovery to make the tour experience more enjoyable.

Current exhibitions are mundane and do not afford intuitive communication

Sequence:

Once I chose my location and established my concept, I thought about how mixed reality can effectively guide the user’s navigation. As I drew out the sequences of the interaction, I focused on how the user would know what to do in every sequence.

Storyboarding sequence of the campus tour

Prototyping:

Exploring navigation and signage
Example of how information could exist in mixed realities

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